by Felonius_Monk » Mon May 30, 2005 7:00 am
The main reason for casinos introducing a flat half hourly or hourly "Drop" or table charge is that it speeds the game up as the dealer is not required to split the rake from each hand as the money comes into the pot and is pushed to the winner. Therefore, more hands per hour should be possible. This should benefit the players (obviously) AND the house, providing the drop takes the same amount of money off the table as the rake would, which obviously won't always be the case. In a tight game, the drop will presumably take a lot more off the table than the rake. The drop MAY just take a little less off the table if the dealing is very fast and the hands are all efficiently played with no arguments or floorman/dealer interjections, although that seems a bit of a stretch as pretty much every hand would have to be maximum raked in the previous system to take more money off the table than the drop, even given this scenario.
In summary, the drop is liable to take slightly more money off the table than the rake given the charging texture you described, but you may get an extra 2-3 hands per hour as a result of the change so the end result is likely to be negligible, at least in the short term. Casinos introduce drops because they are more profitable in hourly terms for the table and because they make the dealer's life easier. In general, they're not beneficial to the average tight, winning player but that of course will depend totally on the texture and structure of the game. In your case, I wouldn't lose sleep over it.
Monk
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